Arts Fighter Architecture
The first Chen built from the ground up around a new operator architecture.
Introducing the third generation
Unbeatable records in Guard damage output. Built from the ground up with the Arts Fighter class.
DAWNSTREAK
More power. More flexibility. More survivability. Faster skill activations across the board.
Architecture
Dawnstreak combines new advances in Skills, Range, Damage, Flexibility, and Survivability into the most advanced Chen ever created.
The first Chen built from the ground up around a new operator architecture.
Intelligently adapts between Arts and Physical damage to suit enemy weaknesses.
Skill 2 allows Chen to reposition herself to the final enemy slashed.
Skill 1
Skill 1 is redesigned to better align with Chen's new class. Featuring a cooldown over 63% lower than the previous flagship Skill 3, while gaining an additional 20% attack scaling increase.
Skill 2
A familiar 10 slash model, reimagined. Each successful kill recycles up to 10% of the maximum slashes back into the skill, keeping you going from Dusk to Dawn.
attack scaling per slash
Mobility
When the slashes end, Chen will redeploy to the final enemy struck within range. Paired with up to 60% improved survivability and a 300% attack increase after completing her slashes, Skill 2 opens up entirely new approaches to map positioning.
Skill 3
Skill 3 introduces HP% scaling, adapting to enemies and the task at hand. Capable of up to 62 hits and over 480k damage per skill, it delivers an unprecendented level of output.
Talents
An intelligent damage system that adapts to enemy defensive statistics, converting from Arts to Physical damage, or Physical to Arts, to maximise Chen’s damage across all skills.
Chen heals a random amount of HP every 6 seconds and gains an instance of guaranteed dodge, allowing her to endure pressure that would break lesser operators.
The most advanced Chen we have ever created.